idealflaw



Hey there. I’m Julius Steinhauser, a Berlin based 3D artist.

After having worked at Zeitguised and f°am Studio as technical director and generalist for over 10 years I have embarked on my journey as a freelance artist in early 2022.

I know my way around:
-> Houdini
-> Cinema 4D
-> Unreal Engine
-> Python

This is a small selection of my work.

To get in contact write me an email :)

idealflaw



Hey there. I’m Julius Steinhauser, a Berlin based 3D artist.

After having worked at Zeitguised and f°am Studio as technical director and generalist for over 10 years I have embarked on my journey as a freelance artist in early 2022.

I know my way around:
-> Houdini
-> Cinema 4D
-> Unreal Engine
-> Python

This is a small selection of my work.

To get in contact write me an email :)

__ __ __ __ __

BCG Design System


-> Creative Coding
-> Asset Translation
-> Design System Creation

As part of the team at someform Studio, I am very proud to have contributed to this interactive image creator based on UnrealEngine.

For a lot of beautiful images and a lot of information on the project, please visit:
someform.studio/BCG

Art Cars (RnD)


-> Design

All design and production work done at FYI Henriksson - Zeitguised Studio.

Rumpelgraph


-> Bot Programming
-> C4D-Setup
-> Co-Concept

Collaboration with Henrik Mauler - Zeitguised.

more info at:
zeitguised
twitter
teia

Construgglers


-> Rigging
-> Animation System

Characters: Chris Hoffmann
Sound: Chris Hoffmann

All design and production work done at f°am Studio.

Maxon Influencers


-> Rigging
-> Animation

Client: Maxon
Sound: Antfood

All design and production work done at f°am Studio.